Porting POSIX C code to windows - c

I just finished a small project written in C, where I read a data stream from a serial port and parse the incoming data.
The software is written for POSIX systems (using termios) and follows the standard steps to working with serial i/o
Opening the serial device using open()
Configuring communication parameters (termios)
Set blocking mode on file handle (fcntl)
Perform read() on serial interface.
Perform close() on serial interface when done.
Other than the socket parts, the code is straight ANSI C.
My question is, how involved would it be to make the code work on a windows platform.
The port would not be written by me, I'd only like to give an indication to others who might be interested in porting it (i.e. trivial, not so trivial, rip your eyes out insanity inducing).
Also if someone has Windows with "Windows Services for UNIX", would they be able to use the code without modifying it?
So, if anyone has experience with this could you please share.

It should be pretty easy to do. The names are very different, but the sequence of calls and concepts are very similar.
What you are looking for is the DCB structure which should be used with the SetComState() function to set baudrate, stopbits etc. Then use SetCommTimeouts() and set the timeout values in the COMMTIMEOUTS structure to make subsequent read calls blocking.
Here is a short introduction as a pretty PDF. (Backup.)

Related

Partially Porting PJLIB - Without IOQUEUE, select abstraction, and socket abstraction API

I would like to use the PJSIP library to implement a small SIP softphone on an embedded system. Since this embedded system does not offer Linux or support POSIX, I would like to port the PJLIB library only partially, as described here (https://www.pjsip.org/porting.htm#mozTocId30930). The threading function can be deactivated via a macro, but I'm not quite sure yet how I have to set up this new transport function or where exactly it has to be included so that I can also bypass the IOQUEUE implementation and the PJLIB socket abstraction.
On my embedded system (Keil RTX) I can allocate a UDP socket and register a callback which is called on a network event. I also have a send function which I can use to send data packets. Although I have already looked into the stack, I can't find a way to get started.
Has anyone already dared to the partial porting and can give me a brief assistance. Thank you !
See how Symbian port worked (I think it might be removed from recent versions, but it should be still downloadable) - it was also based on non-POSIX sockets. Create your own platform-specific socket file and ioqueue file.

Is there a Windows equivalent for eventfd?

I am writing a cross-platform library which emulates sockets behaviour, having additional functionality in the between (App->mylib->sockets).
I want it to be the most transparent possible for the programmer, so primitives like select and poll must work accordingly with this lib.
The problem is when data becomes available (for instance) in the real socket, it will have to go through a lot of processing, so if select points to the real socket fd, app will be blocked a lot of time. I want the select/poll to unblock only when data is ready to be consumed (after my lib has done all the processing).
So I came across this eventfd which allows me to do exactly what I want, i.e. to manipule select/poll behaviour on a given fd.
Since I am much more familiarized with Linux environment, I don't know what is the windows equivalent of eventfd. Tried to search but got no luck.
Note:
Other approach would be to use another socket connected with the interface, but that seems to be so much overhead. To make a system call with all data just because windows doesn't have (appears so) this functionality.
Or I could just implement my own select, reinventing the wheel. =/
There is none. eventfd is a Linux-specific feature -- it's not even available on other UNIXy operating systems, such as BSD and Mac OS X.
Yes, but it's ridiculous. You can make a Layered Service Provider (globally installed...) that fiddles with the system's network stack. You get to implement all the WinSock2 functions yourself, and forward most of them to the underlying TCP. This is often used by firewalls or antivirus programs to insert themselves into the stack and see what's going on.
In your case, you'd want to use an ioctl to turn on "special" behaviour for your application. Whenever the app tries to create a socket, it gets forwarded to your function, which in turn opens a real TCP socket (say). Instead of returning that HANDLE though, you use a WinSock function to create ask for a dummy handle from the kernel, and give that to the application instead. You do your stuff in a thread. Then, when the app calls WinSock functions on the dummy handle, they end up in your implementation of read, select, etc. You can decouple select notifications on the dummy handle from those on the actual handle. This lets you do things like, for example, transparently give an app a socket that wraps data each way in encryption, indistinguishably from the original socket. (Almost indistinguishably! You can call some LSP APIs on a handle to find out if there's actually and underlying handle you weren't given.)
Pretty heavy-weight, and monstrous in some ways. But, it's there... Hope that's a useful overview.

capturing network packet in c

This question might sound fool, because I know there are bunch of frameworks that does it for you. What I want is actually get in touch with low level C API deeply and able to write a program that sits on computer and intercepts packets between local machine and outer spaces. I tried to figure it out by looking at open source code (i.e. tcpdump) but it's quite difficult for me to find out which file actually performs network sniffing. Any suggestions would be appreciated !
You have to use raw socket. Here's an example.
At least for what concern Linux and Unix like operating systems. I don't know about Windows.
If you're using a UNIX based system[*] then the simplest mechanism is libpcap, which is part of the tcpdump project.
Your process will need root privileges to be able to access the network interface (as would also be the case with raw sockets).
Usually you'll end up having to decode ethernet frames, IP headers, etc yourself, although for most protocols this isn't that hard.
[*] It is actually available for Win32 as well, but I've not used it under Windows myself.

what is the easiest way to read and process serial data for windows 32-bit systems?

hello and good day to you guys. I am running Windows XP which I am given to understand is a 32 bit windows system.
I have a microcontroller that continuously sends data serially through a COM port. I want to process data in a C program. The options I'm looking at so far are:
get serial data via python and pass to C
read data serially and use in C
The first option seems too hard for me. I was trying to use swig and am stuck.
any other suggestions?
You'll find it much easier just to receive the data straight via C, if you're going to process it there in the end anyway. Here's a quick overview of how to set things up. Essentially you call CreateFile on, eg, "COM1", then use GetCommState and SetCommState on the resulting handle to configure the port. If you need to do GUI interaction as well, have the reading code run on a different thread, and communicate the data it reads back to the GUI thread by posting custom (WM_USER, etc) messages to one of your windows.

Simulate serial port

I am writing a C program in Linux which will read/write to/from a serial port. I know the data that needs to be read and written on the port but I don't have a serial port to currently test this with.
Is there any way to simulate a serial port? Would reading/writing to a file be sufficient? I can have one process write to the file while another process reads that data and writes back other data to the file. Or are there others tools that can be used to simulate a port?
Thanks
Serial ports on Linux are terminal devices. A close simulation is to create a pseudo-terminal pair; the program that normally talks to the serial port is instead told to open the slave side of the pseudo-terminal, and the simulator writes and reads from the master side.
The pty(7) man page has more information.
Despite being an old topic, and my answer is not exactly something the OP was looking for, I decided to share my experience, as someone else might come across it like I did. Instead of straightforward simulation, I used the software called Serial to Ethernet Connector to gain access to the specific device I needed to test the app with. Worked nicely for me.
A character device, even something as simple as normal stdin and stdout should work if you don't care about attributes specific to port devices.

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