InvalidCastException when selection changes in a WPF TreeView - wpf

To handle the TreeView.SelectedItemChanged event, I have an attached behavior that binds to a command.
Ordinarily, the RoutedPropertyChangedEventArgs.NewValue property contains a reference to one of my view-model objects, and I can then pass this on as the argument to ICommand.CanExecute and ICommand.Execute. I'm using RelayCommand from here, but I've got a RelayCommand<T> that casts to the expected type.
However, in certain scenarios, RoutedPropertyChangedEventArgs.NewValue contains a TreeViewItem, displayed as {System.Windows.Controls.TreeViewItem Header:{DisconnectedItem} Items.Count:0} in the debugger.
This causes my RelayCommand<T> to throw an InvalidCastException.
Question: what is this mysterious TreeViewItem and where does it come from?
I'm aware that I can avoid the exception by changing RelayCommand<T>.Execute from using (T)value to using value as T, but I'd like to know what the root cause is.

A DisconnectedItem is a TreeViewItem that is no longer in your TreeView (i.e. that has been removed from the tree).

Interesting; do you do anything out of the ordinary with the treeview, as in control templating? Is it the actual built-in treeview or a class that inherits it? It could have something to do with virtualization but it definitely shouldn't happen ordinarily I think.

Related

WPF schema - what defines a ListBox to have a ScrollViewer?

For years, I have felt I don't have a good understanding of WPF because I haven't found an authoritative reference on the possibilities. For example, I just found out that a ListBox has an attached ScrollViewer property.
<ListBox ScrollViewer.HorizontalScrollBarVisibility="Auto">
Other than reading a book or article that tells that, how would I know that ScrollViewer is a valid attached property? Is there a XAML schema document or something? How does Visual Studio Designer know?
ScrollViewer isn't an attached property; it's a class.
ScrollViewer.HorizontalScrollBarVisibility is an attached property. But it's not an attached property that ListBox "has"; it's an attached property that can be attached to any DependencyObject at all, including ListBox.
Here's what you see if you right click on ScrollViewer.SetHorizontalScrollBarVisibility and ScrollViewer.GetHorizontalScrollBarVisibility. A pair of static methods like this is required for an attached property. The first parameter is the thing you're attaching the property to. It doesn't have to be DependencyObject; it could be FrameworkElement, ListBox, ItemsControl, or anything else that can support dependency properties.
// Summary:
// Sets the value of the System.Windows.Controls.ScrollViewer.HorizontalScrollBarVisibility
// dependency property to a given element.
//
// Parameters:
// element:
// The element on which to set the property value.
//
// horizontalScrollBarVisibility:
// The property value to set.
public static void SetHorizontalScrollBarVisibility(DependencyObject element, ScrollBarVisibility horizontalScrollBarVisibility);
//
// Summary:
// Gets the value of the System.Windows.Controls.ScrollViewer.HorizontalScrollBarVisibility
// dependency property from a given element.
//
// Parameters:
// element:
// The element from which the property value is read.
//
// Returns:
// The value of the System.Windows.Controls.ScrollViewer.HorizontalScrollBarVisibility
// dependency property.
public static ScrollBarVisibility GetHorizontalScrollBarVisibility(DependencyObject element);
The ListBox itself quite likely has no clue what ScrollViewer.HorizontalScrollBarVisibility means, or even that it exists. But in the ListBox's template, there's probably a ScrollViewer, which will probably have a binding a lot like this:
<ScrollViewer
HorizontalScrollBarVisibility="{TemplateBinding ScrollViewer.HorizontalScrollBarVisibility}"
Put that attached property on any control that might have a ScrollViewer in its template, and if the template was written correctly, the ScrollViewer will use that value.
This is really, really nice because ListBox doesn't have to think about its own scrolling behavior. That's all delegated. Building controls by composition is extremely powerful.
The downside is that the whole thing is just a vast box of undifferentiated barf and it's real hard to make sense out of stuff. Intellisense can't tell you much about the scrolling behavior of ListBox when nobody outside that particular ListBox's template at the moment can even guess what that scrolling behavior might be.
So, in answer to your question: Yes. Basically you just have to read a lot of stuff. And keep a "Cool XAML Tricks" text file to note down cool stuff you hear about that you don't have a use for just yet.
But that's the way this profession has always been. Even with Intellisense, you can't use a class you don't know about.
Today I learned about ColumnDefinition.SharedSizeGroup and Grid.IsSharedSizeScope, and I learned that you can derive value converters from MarkupExtension and give them strongly typed, named properties instead of having to pass some goofy string into CommandParameter.
I believe the best docs we have right now are the MSDN documentation pages for WPF controls. For example, if you look up ListBox, you can find information about the attached ScrollViewer, and also it's full default template.
https://msdn.microsoft.com/en-us/library/cc278062(v=vs.95).aspx

How to avoid the '[Unknown]' property does not point to a DependencyObject in path '(0).(1)[1].(2)' exception in wpf

On button click, Updating the ListBox ItemsSource collection.
For 4 or 5 clicks its working fine but afterwards it throws an exception as '[Unknown]' property does not point to a DependencyObject in path '(0).(1)[1].(2)'
I googled it & find the reason for it.
"The ElementControl overrides PrepareContainerForItemOverride and
calls PrepareModel to insert a mesh into _modelContainer for each
Item. Later in ElementFlow.BuildTargetPropertyPath (which is called
via ElementFlow.SelectItemCore -> LayoutBase.SelectElement ->
ElementFlow.PrepareTemplateStoryboard) it is assumed that such a mesh
has been inserted into _modelContainer. This exception occurs when the
mesh has not been inserted into _modelContainer. WPF calls
PrepareContainerForItemOverride on ApplyTemplate. This is only done
once. Items added later are never processed like that. "
So please provide me a solution to overcome it.
It seems like maybe there is an item in your " itemsource collection" that is not of the right type, or does not contain one of the properties that your listbox itemstemplate is looking for. Or, perhaps if you have different classes in your collection, one of them may not have the property you are looking for as a DependencyProperty. If it is just a plain property, it may not work correctly.
Check all object types that are going into your itemssource collection and make sure they all have DependencyProperties that are named what the itemstemplate is looking for.

How to set the default binding converter in Wpf?

I'm moving project from Silverlight to WPF and I've come across a problem.
I have a control with an INotifyPropertyChanged property GeoRect of type GeoRect. GeoRect has a variety of public properties that are set in its constructor each of type IGeoPosition.
I am setting a binding to one of these properties like so:
<TextBlock Text="{Binding GeoRect.TopRight, ElementName=x_SomeControl}"></TextBlock>
In Silverlight the default ToString method is called on IGeoPosition instance every time the GeoRect property changes. In Wpf I don't get any text at all.
I can correct this in Wpf by adding a ValueConverter to the TextBlock which simply calls the ToString method on the object, but this appears to be unnecessary fat. Can anyone help?
I suspect that there is another problem in your binding. Also in WPF, data binding calls the ToString() method to build the text of a Text-control.
Have you checked the output window of visual studio for a binding error? Or maybe the GeoRect-class does not support INotifyPropertyChanged for the TopRight property?
I guess that ElementName=x_SomeControl and GeoRect.TopRight are causing a probable "Source and Path" comination error. Are you sure your x_SomeControl has a property called 'GeoRect'? Also is x_SomeControl.GeoRect not null? And x_SomeControl.GeoRect.TopRight has a correct value?
As HCL pointed out, this will become apparent when you view your Output window where BindingExpression error must have appeared for this binding.
Please check.

Blend Behaviours - can you bind to their properties?

I am currently migrating a number of attached behaviours I have created to Blend Behaviours so that they support drag and drop within Expression Blend. I have noticed that authors of Blend behaviours tend to define the behaviour properties as dependency properties.
I have created a behaviour, TiltBehaviour, which exposes a public dependency property, TiltFactor, of type double. Within Expression Blend I can set the value of this property, however, the option to add a "Data Binding ..." is grayed out:
I have also noticed that Behaviors extend DependencyObject, therefore they do not have a DataContext and therefore cannot inherit the DataContext of the element to which they are attached. This feels like a real weakness to me!
So, the bottom-line is, if I cannot set a binding to my behaviors dependency property in Blend, and it does not inherit a DataContext, why bother using dependency properties at all? I could just use CLR properties instead.
Blend behaviors would be almost useless unless they supported binding! I recreated your tilt behavior and it supports binding in Blend 4 with no problems so I don't know exactly where you went wrong. Perhaps you can reproduce my simple example and then infer what's wrong with your setup.
Here's the (non-functional) tilt behavior with dependency property:
public class TiltBehavior : Behavior<FrameworkElement>
{
public double TiltFactor
{
get { return (double)GetValue(TiltFactorProperty); }
set { SetValue(TiltFactorProperty, value); }
}
public static readonly DependencyProperty TiltFactorProperty =
DependencyProperty.Register("TiltFactor", typeof(double), typeof(TiltBehavior), new UIPropertyMetadata(0.0));
}
Then just create a new window and drop the behavior onto the grid and Blend creates this:
<Grid>
<i:Interaction.Behaviors>
<local:TiltBehavior/>
</i:Interaction.Behaviors>
</Grid>
and the Blend "Data Binding..." option is available in the properties tab.
I tested this with both WPF and Silverlight projects. The built-in behaviors, triggers and actions all support binding by virtue of using being dependency properties and all the Blend samples use binding heavily and so this has to work.
In fact you can just drop a built-in behavior like FluidMoveBehavior onto your grid and check that Duration, which is a dependency property, supports binding. If that doesn't work, I have no idea what's going on!
Let's consider then how binding works for these strange beasts called behaviors.
As WPF or Silverlight programmers we are very familiar with binding for things like FrameworkElement. It has a property called DataContext that we can manipulate to control the default binding source and that property is inherited by nested elements when we don't override it.
But behaviors (and triggers and actions) are not of type FrameworkElement. They are ultimately derived from DependencyObject, as we might expect. But while we can using binding on any class derived from DependencyObject, our familiar DataContext is missing at this low-level and so the binding has to supply the source. That's not very convenient.
So behaviors are derived (on WPF anyway) from Animatable and Animatable is derived from Freezable. The Freezable class is where the simplicity of dependency objects intersects with the complexity of framework elements. The Freezable class is also the base class for more familiar things like brushes and image sources. These classes don't need the full complexity of a framework element, but they want to participate, in a limited way with the elements that they are associated with.
Through a complicated magical process, Freezable instances acquire an inheritance context: the framework element they are most closely associated with, and when a default binding is used (one without a source), the Freezable uses the DataContext of it's associated element instead.
In fact as you learn about behaviors the AssociatedObject is a central concept; for a behavior it is the thing that the behavior is attached to. But the important point is that all Freezable objects can use the DataContext of their AssociatedObject by proxy.
All this magic is what Josh Smith calls the:
Hillberg Freezable Trick
And so all this leads up to saying that due to the Hillberg Freezable Trick, Blend behaviors support binding using the data context of their associated element as the default source. As a result, bindings for behaviors seem to "just work" without any effort on our part. Behaviors are a thousand times more useful because of this.
Edit: dain is correct you can still bind to the DataContext which is created artificially, how often have you seen people bind to a SolidColorBrush.Color? It also works even though SolidColorBrush inherits from DependencyObject and hence has no DataContext.
See this blog post on the inheritance context.
The thing is that since the behaviours are attached, they do not appear in the logical tree and hence would not inherit a DataContext anyway.

What is the worst gotcha in WPF?

I've started to make myself a list of "WPF gotchas": things that bug me and that I had to write down to remember because I fall for them every time....
Now, I'm pretty sure you all stumbled upon similar situations at one point, and I would like you to share your experience on the subject:
What is the gotcha that gets you all the time? the one you find the most annoying?
(I have a few issues that seem to be without explanation, maybe your submissions will explain them)
Here are a few of my "personnal" gotchas (randomly presented):
For a MouseEvent to be fired even when the click is on the "transparent" background of a control (e.g. a label) and not just on the content (the Text in this case), the control's Background has to be set to "Brushes.Transparent" and not just "null" (default value for a label)
A WPF DataGridCell's DataContext is the RowView to whom the cell belong, not the CellView
When inside a ScrollViewer, a Scrollbar is managed by the scrollviewer itself (i.e. setting properties such as ScrollBar.Value is without effect)
Key.F10 is not fired when you press "F10", instead you get Key.System and you have to go look for e.SystemKey to get the Key.F10
... and now you're on.
Always watch the output window for
binding errors. Ignoring the output
window is a recipe for tears.
Use PresentationTraceOptions.TraceLevel="High" in a binding to get verbose binding information when debugging binding failures.
Make static, unchanging resources such as brushes PresentationOptions:Freeze="True" to save resources at runtime.
Use the WPF DataGrid as a datagrid. Modifying it to behave like Excel is a massive pain in the butt.
BindingList<T> does not play well with CollectionViewSource. Expose ObservableCollection<T> from your viewmodels instead.
The internet supplies half a dozen different ideas for displaying CueBanner text in a WPF textbox. They are all broken.
1) One that used to get me every half an hour when I was making my transition from WinForms: use TextBlock instead of Label when putting random text on the UI (or don't use any tag at all, if the text is static)!
2) DataTriggers/Triggers can't be put into Control.Triggers, but have to go into Control.Styles/Style/Style.Triggers
3) Property's type must implement IList, not IList<T>, if the property is to be recognized by XAML as a collection property.
4) Bindings capture exceptions.
5) Use singleton converters/static converter class, so you don't have to create a new converter every time you use it.
6) A type for default value of DependencyProperty has to be clearly specified: 0u as uint, (float) 0 as float, 0.0 as double...
7) It matters if the control's property definitions are before or after its content.
8) NEVER use PropertyMetadata to set a default value of reference type DependencyProperty. The same object reference will be assigned to all instances of the owning class.
When first starting out, the main gotchas that would get me would be
Lists not updating due to forgetting
to use ObservableCollection
Properties not being updated either
forgetting to add OnPropertyChanged
or incorrectly typing the property
name
Recently I have stumbled across these issues
Application failing to start due to
corrupt font cache
StringFormat localization issues
If enabled, Button.IsCancel assigns false to Window.DialogResult but Button.IsDefault no.
They are so similar and for me it seemed intuitive at first that both should close dialog. I usually break MVVM and fix this in code-behind
Button.IsCancel + Command = Dialog won't close (Window.DialogResult left unassigned) but Command executes
As I understand it: If IsCancel had higher priority than Command then on Esc it would assign 'false' to DialogResult and Command won't be called. Or, if Command would have higher priority then it would be called first and DialogResult would be assigned. I don't understand how it is skipped?
Binding swallows exceptions!
It not only steals time while debugging it is also wrong from the OOP point of view because if exception is thrown it means that something exceptional had happened somewhere in our system (anything from wrong data supply to unauthorized access to memory failure) so it can be handled only if you know what to do. You can't just catch(Exception){} catch 'em all and then ignore. If there is unknown exception in program it should notify user, log and close not pretend like everything is ok...
HeaderContent can have only one child control and has no padding
Everything should have padding even logical controls (containers), right? I think it is inconsistent. What do you think?
If you set focus to ListBox via FocusManager.FocusedElement you still won't be able to switch it's content with keyboard because focus is set to ListBoxes frame not it's content. I think I don't know other UI API that would expose something like controls frame to UI programmer it should be encapsulated from us because abstractly ListBox represents a list, it is just a list of things not a list of things in a box. ok it has box in its name but still... We almost have two different controls here.
MVVM not breaking fix
ListBox.IsSynchronizedWithCurrentItem by default is false so if you assign different value or null to ItesSource then SelectedItem still holds old value until user selects something from a new list. It could mess up CanExecute for example. Need to set it every time by hand.
No binding exposed in PasswordBox results in time waste and dirty hacks... But still it has a string property PasswordBox.Password exposed so don't even try to argue about security because Snoop...
It is not a gotcha but table layout is so IE6 IMO. Container design helps separate content from its layout.
Because every time I need to change something in places I need to mess up with Grid.Row and Grid.Column. Yes, we have DockPanel, StackPanel and others but you can't do some column alignment inside of them. (And DockPanel is like completely separate gotcha) If UniformGrid would be more customizable it would be ideal I think. You always need to choose between Grid and Panels and usually if you gain something you loose something else.
I got a pretty nifty one last week:
When Templating a RichTextBox, the event handling inside the template follows a strange route that has nothing to do neither with tunnelling nor bubbling
e.g.: In the case of an event that is supposed to tunnel: the event first tunnels through the ContentPresenter, then it tunnels back from the top of the template.
see my question on the subject
ToolTips and ContextMenus not sharing the DataContext of its owner? I think that gets everyone at first
There is no clean way to handle validation in WPF, I am not a fan of magic string which IDataErrorInfo offers by default:
public string this[string columnName]
{
if (columnName == "FirstName")
{
if (string.IsNullOrEmpty(FirstName))
result = "Please enter a First Name";
}
}
However, I have tried many frameworks like SimpleMVVM, FluentValidation and MVVMValidation and BY FAR MVVM Validation is the best getting to do stuff like:
Validator.AddRule(() => RangeStart,
() => RangeEnd,
() => RuleResult.Assert(RangeEnd > RangeStart, "RangeEnd must be grater than RangeStart");
My personal favorite is this one:
public double MyVariable
{
get { return (double)GetValue(MyVariableProperty); }
set { SetValue(MyVariableProperty, value); }
}
public static readonly DependencyProperty MyVariableProperty = DependencyProperty.Register(
"MyVariable", typeof(double), typeof(MyControl), new UIPropertyMetadata(0));
Try it, once this property is declared it will crash. Why? Because 0 can't be assigned to a double using reflection apparently.
Not really a gotcha but an advice: Use Snoop or something similar, if you don't use it you must be crazy ... Crazy i tell ya!
Binding.StringFormat only works if the type of the target property is string.
TreeView's SelectedItem property is not settable. Instead you have to bind TreeViewItem's IsSelected property to your item's viewmodel and set your selection there.
ListBox's SelectedItem, on the other hand is settable, but item selection is not equal to item focus. If you want to implement proper keyboard navigation along with selecting items from within viewmodel, you have to implement manual focus fix, like:
public void FixListboxFocus()
{
if (lbFiles.SelectedItem != null)
{
lbFiles.ScrollIntoView(lbFiles.SelectedItem);
lbFiles.UpdateLayout();
var item = lbFiles.ItemContainerGenerator.ContainerFromItem(viewModel.SelectedFile);
if (item != null && item is ListBoxItem listBoxItem && !listBoxItem.IsFocused)
listBoxItem.Focus();
}
}
...and call it every time you change selected item from viewmodel:
SelectedFile = files.FirstOrDefault();
viewAccess.FixListboxFocus();

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